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Ignore:
Timestamp:
Jun 18, 2007, 9:27:34 AM (17 years ago)
Author:
rennerc
Message:

AdmWeapon sound, ActionboxEnemy weapons

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/npcs/actionbox_enemy.h

    r10698 r10712  
    1919
    2020    virtual void loadParams(const TiXmlElement* root);
     21   
     22    virtual void destroy( WorldEntity* killer );
    2123   
    2224  private:
     
    4143    void moveTowardsBox( ActionBox* box, float dt );
    4244    void moveTowards( Vector targetPos, Vector targetDir, float dt );
     45   
     46    WeaponManager         weaponMan;      //!< the weapon manager: managing a list of energy weapons to wepaon-slot mapping
    4347};
    4448
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