Changeset 10692 for code/branches/fabienHS15/data/levels/templates/pickupRepresentationTemplates.oxt
- Timestamp:
- Oct 25, 2015, 7:09:11 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/fabienHS15/data/levels/templates/pickupRepresentationTemplates.oxt
r9348 r10692 189 189 </Template> 190 190 191 <!-- Munition pickups: --> 192 193 <Template name=smallmunitionpickupRepresentation> 194 <PickupRepresentation> 195 <spawner-representation> 196 <StaticEntity> 197 <attached> 198 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 199 <attached> 200 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.3 /> 201 </attached> 202 </Billboard> 203 </attached> 204 </StaticEntity> 205 </spawner-representation> 206 </PickupRepresentation> 207 </Template> 208 209 <Template name=smallmunitionpickup baseclass=MunitionPickup> 210 <MunitionPickup 211 representation = "smallmunitionpickup" 212 activationType = "immediate" 213 durationType = "once" 214 amount = 10 215 munitiontype = "LightningMunition" 216 /> 217 </Template> 218 219 <Template name=mediummunitionpickupRepresentation> 220 <PickupRepresentation> 221 <spawner-representation> 222 <StaticEntity> 223 <attached> 224 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 225 <attached> 226 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.5 /> 227 </attached> 228 </Billboard> 229 </attached> 230 </StaticEntity> 231 </spawner-representation> 232 </PickupRepresentation> 233 </Template> 234 235 <Template name=mediummunitionpickup baseclass=MunitionPickup> 236 <MunitionPickup 237 representation = "mediummunitionpickup" 238 activationType = "immediate" 239 durationType = "once" 240 amount = 20 241 munitiontype = "LightningMunition" 242 /> 243 </Template> 244 245 <Template name=hugemunitionpickupRepresentation> 246 <PickupRepresentation> 247 <spawner-representation> 248 <StaticEntity> 249 <attached> 250 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 251 <attached> 252 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.7 /> 253 </attached> 254 </Billboard> 255 </attached> 256 </StaticEntity> 257 </spawner-representation> 258 </PickupRepresentation> 259 </Template> 260 261 <Template name=hugemunitionpickup baseclass=MunitionPickup> 262 <MunitionPickup 263 representation = "hugemunitionpickup" 264 activationType = "immediate" 265 durationType = "once" 266 amount = 30 267 munitiontype = "LightningMunition" 268 /> 269 </Template> 270 191 271 <!-- Meta pickups: --> 192 272 … … 223 303 </Template> 224 304 305 <Template name=destroypickupRepresentation> 306 <PickupRepresentation> 307 <spawner-representation> 308 <StaticEntity> 309 <attached> 310 <Billboard position="0,0,0" colour="0.60,0.97,0.23" material="Sphere2" scale=0.1> 311 <attached> 312 <Billboard position="0,0,0" colour="0.40,0.81,0.10" material="Splash" scale=0.65 /> 313 </attached> 314 </Billboard> 315 </attached> 316 </StaticEntity> 317 </spawner-representation> 318 </PickupRepresentation> 319 </Template> 320 321 <Template name=destroycarrierpickupRepresentation> 322 <PickupRepresentation> 323 <spawner-representation> 324 <StaticEntity> 325 <attached> 326 <Billboard position="0,0,0" colour="0.60,0.97,0.23" material="Sphere2" scale=0.1> 327 <attached> 328 <Billboard position="0,0,0" colour="0.40,0.81,0.10" material="Asterisk" scale=0.65 /> 329 </attached> 330 </Billboard> 331 </attached> 332 </StaticEntity> 333 </spawner-representation> 334 </PickupRepresentation> 335 </Template> 336 225 337 <!-- DamageBoost pickups --> 226 338 … … 232 344 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 233 345 <attached> 234 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageSmall" scale=0.7/>346 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.3 /> 235 347 </attached> 236 348 </Billboard> … … 258 370 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 259 371 <attached> 260 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageMedium" scale=0.7/>372 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.5 /> 261 373 </attached> 262 374 </Billboard> … … 277 389 </Template> 278 390 279 <Template name= largedamageboostpickupRepresentation>391 <Template name=hugedamageboostpickupRepresentation> 280 392 <PickupRepresentation> 281 393 <spawner-representation> … … 284 396 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 285 397 <attached> 286 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageLarge" scale=0.7 />287 </attached> 288 </Billboard> 289 </attached> 290 </StaticEntity> 291 </spawner-representation> 292 </PickupRepresentation> 293 </Template> 294 295 <Template name= largedamageboostpickup baseclass=DamageBoostPickup>398 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.7 /> 399 </attached> 400 </Billboard> 401 </attached> 402 </StaticEntity> 403 </spawner-representation> 404 </PickupRepresentation> 405 </Template> 406 407 <Template name=hugedamageboostpickup baseclass=DamageBoostPickup> 296 408 <DamageBoostPickup 297 representation = " largedamageboostpickup"409 representation = "hugedamageboostpickup" 298 410 duration = 10.0 299 411 damageMultiplier = 7.0 … … 498 610 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 499 611 <attached> 500 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 4/>612 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 /> 501 613 </attached> 502 614 </Billboard> … … 524 636 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 525 637 <attached> 526 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 7/>638 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.55 /> 527 639 </attached> 528 640 </Billboard> … … 550 662 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 551 663 <attached> 552 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale= 1.0/>664 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.75 /> 553 665 </attached> 554 666 </Billboard> … … 609 721 </attached> 610 722 <collisionShapes> 611 < BoxCollisionShape position="0,0,0" halfExtents="1, 1, 1"/>723 <SphereCollisionShape position="0,0,0" radius=5 /> 612 724 </collisionShapes> 613 725 <weaponslots> 614 <WeaponSlot position=" 0,0,0" />726 <WeaponSlot position="0,0,0" /> 615 727 </weaponslots> 616 728 <weaponsets>
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