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Ignore:
Timestamp:
Jun 13, 2007, 7:54:24 PM (17 years ago)
Author:
retolu
Message:

implementing gunFire and its Nodes(XML)

File:
1 edited

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  • branches/adm/src/world_entities/weapons/bsp_weapon.h

    r10689 r10690  
    99#include "world_entity.h"
    1010#include "aiming_system.h"
     11#include "effects/explosion.h"
    1112
    1213class BspWeapon : public WorldEntity
     
    3637                bool alwaysHits;
    3738                void setAlwaysHits( bool r ){ this->alwaysHits = r; }
     39                void addPoint(float x, float y, float z);
     40                PNode* gunFire1;
     41                PNode* gunFire2;
    3842
    3943                float bRate;
    4044                bool bFire;
     45                int element;
     46
     47                Explosion gunFire;
    4148
    4249                AimingSystem* aimingSystem;
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