Changeset 10650 for code/trunk/src/orxonox/weaponsystem/WeaponSlot.h
- Timestamp:
- Oct 12, 2015, 10:57:00 PM (9 years ago)
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-
- 1 edited
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code/trunk/src/orxonox/weaponsystem/WeaponSlot.h
r10648 r10650 37 37 /** 38 38 @brief 39 The a WeaponSlot defines where a @ref orxonox::Weapon "Weapon" is placed on a pawn. (A WeaponSlot is a StaticEntity)39 The a WeaponSlot defines where a @ref orxonox::Weapon "Weapon" is placed on a pawn. A WeaponSlot is a @ref orxonox::StaticEntity, therefore it has a position and orientation. 40 40 In a WeaponSlot there can be only one "Weapon", but a Weapon can have several @ref orxonox::WeaponMode "WeaponModes". 41 41 A WeaponMode is what one intuitively imagines as weapon. (E.g. RocketFire, LightningGun, LaserFire are weaponmodes)
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