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Ignore:
Timestamp:
May 4, 2007, 9:53:07 AM (17 years ago)
Author:
nicolasc
Message:

some additional weapons, started weapons cleanup

File:
1 edited

Legend:

Unmodified
Added
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  • branches/vs-enhencements/src/world_entities/weapons/weapon.h

    r10645 r10648  
    124124    Projectile* getProjectile();
    125125
     126    inline void setScaling(float scaling) { this->scaling = scaling; };
     127    inline float getScaling() { return this->scaling; };
    126128
    127129    // EMISSION
     
    248250    PNode*               defaultTarget;                    //!< A target for targeting Weapons.
    249251
     252    float                scaling;                          //!< Local scaling factor. any scaling will be done through this vector.
     253
    250254    ////////////
    251255    // PHASES //
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