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Ignore:
Timestamp:
Apr 22, 2007, 9:30:42 PM (17 years ago)
Author:
nicolasc
Message:

visual version of the action box, currently in the track.{cc,h}

File:
1 edited

Legend:

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  • branches/vs-enhencements/src/util/track/track.cc

    r10618 r10640  
    6565  this->duration = 20;
    6666  this->endTime = 20;
    67   this->width = 10;
     67  this->width = 24;
     68  this->height = 18;
     69  this->depth = 200;
     70  this->stretch = 4;
    6871  this->curve = new BezierCurve();
    6972  this->trackNode = new PNode(PNode::getNullParent(), PNODE_ALL);
     
    331334    glPopMatrix();
    332335}
     336
     337void Track::drawBox() const
     338{
     339    glMatrixMode(GL_MODELVIEW);
     340    glPushMatrix();
     341
     342    glPushAttrib(GL_ENABLE_BIT);
     343
     344    glDisable(GL_LIGHTING);
     345    glDisable(GL_TEXTURE_2D);
     346    glDisable(GL_BLEND);
     347    glLineWidth(2.0);
     348
     349    glTranslatef (trackNode->getAbsCoor ().x,
     350                  trackNode->getAbsCoor ().y,
     351                  trackNode->getAbsCoor ().z);
     352    Vector tmpRot = trackNode->getAbsDir().getSpacialAxis();
     353    glRotatef (trackNode->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
     354
     355
     356    glColor3f(1.0, 1.0, 0.0);
     357    glBegin(GL_LINE_STRIP);
     358      glVertex3f(0, height, width);
     359      glVertex3f(0, -height, width);
     360      glVertex3f(0, -height, -width);
     361      glVertex3f(0, height, -width);
     362      glVertex3f(0, height, width);
     363    glEnd();
     364
     365    glBegin(GL_LINE_STRIP);
     366      glVertex3f(depth, height * stretch, width * stretch);
     367      glVertex3f(depth, -height * stretch, width * stretch);
     368      glVertex3f(depth, -height * stretch, -width * stretch);
     369      glVertex3f(depth, height * stretch, -width * stretch);
     370      glVertex3f(depth, height * stretch, width * stretch);
     371    glEnd();
     372
     373    glBegin(GL_LINE_STRIP);
     374      glVertex3f(depth, height * stretch, width * stretch);
     375      glVertex3f(0, height, width);
     376      glVertex3f(0, -height, width);
     377      glVertex3f(depth, -height * stretch, width * stretch);
     378    glEnd();
     379
     380    glBegin(GL_LINE_STRIP);
     381      glVertex3f(depth, height * stretch, -width * stretch);
     382      glVertex3f(0, height, -width);
     383      glVertex3f(0, -height, -width);
     384      glVertex3f(depth, -height * stretch, -width * stretch);
     385    glEnd();
     386
     387    glPopMatrix();
     388}
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