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Ignore:
Timestamp:
Feb 24, 2007, 12:25:48 PM (18 years ago)
Author:
bottac
Message:

1st part of the collision bug fix.

BTW, if shouldn't have amarok (what a pity), try to
suspend/'wake up' orxonox (CTRL-Z / fg). ;-)

File:
1 edited

Legend:

Unmodified
Added
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  • branches/cleanup/src/lib/graphics/importer/bsp/bsp_manager.h

    r10519 r10599  
    8888  void  checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end);
    8989
    90   void checkCollisionX(WorldEntity* entity);
    91   void checkCollisionY(WorldEntity* entity);
    92   void checkCollisionZ(WorldEntity* entity);
     90  bool checkCollisionX(WorldEntity* entity);
     91  bool checkCollisionY(WorldEntity* entity);
     92  bool checkCollisionZ(WorldEntity* entity);
     93  bool checkCollisionWay(WorldEntity* entity);
    9394
    9495  void  checkCollisionBox(void);
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