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Ignore:
Timestamp:
Sep 27, 2015, 12:32:52 PM (9 years ago)
Author:
landauf
Message:

cleanup: empty level is empty again & tabs→spaces.

Location:
code/branches/clangenb
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/clangenb/data/levels/emptyLevel.oxw

    r10494 r10596  
    1515  include("templates/spaceshipAssff2.oxt")
    1616  include("templates/spaceshipPirate.oxt")
    17   include("templates/spaceshipHeartAttack.oxt")
     17  include("templates/spaceshipEscort.oxt")
    1818?>
    1919
     
    3030
    3131    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    32     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipHeartAttack />
    33     <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget" radarname="Pirate">
    34                             <events>
    35                                 <visibility>
    36                                     <EventListener event="boxtrigger4" />
    37                                 </visibility>
    38                             </events>
    39                     <templates>
    40                       <Template link=spaceshippirate />
    41                     </templates>
    42                     <controller>
    43                       <WaypointController team=1>
    44                          <waypoints>
    45                           <Model mesh="cube.mesh" scale=8 position="  0,1700,-200" />
    46                           <Model mesh="cube.mesh" scale=8 position="  0,1700,-700" />
    47                           <Model mesh="cube.mesh" scale=8 position="500,1700,-700" />
    48                           <Model mesh="cube.mesh" scale=8 position="500,1700,-200" />
    49                        </waypoints>
    50                     </WaypointController>
    51                   </controller>
    52                 </SpaceShip>
     32    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     33   
    5334  </Scene>
    5435</Level>
  • code/branches/clangenb/src/modules/weapons/weaponmodes/EnergyDrink.cc

    r10494 r10596  
    108108        model->setScale(5);
    109109
    110         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
     110        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
    111111        projectile->setOrientation(this->getMuzzleOrientation());
    112112        projectile->setPosition(this->getMuzzlePosition());
  • code/branches/clangenb/src/modules/weapons/weaponmodes/FusionFire.cc

    r10494 r10596  
    6767    {
    6868        BillboardProjectile* projectile = new BillboardProjectile(this->getContext());
    69        
    70         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
     69
     70        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
    7171        projectile->setOrientation(this->getMuzzleOrientation());
    7272        projectile->setPosition(this->getMuzzlePosition());
  • code/branches/clangenb/src/modules/weapons/weaponmodes/LaserFire.cc

    r10494 r10596  
    6666        ParticleProjectile* projectile = new ParticleProjectile(this->getContext());
    6767
    68         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
     68        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
    6969        projectile->setOrientation(this->getMuzzleOrientation());
    7070        projectile->setPosition(this->getMuzzlePosition());
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