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Ignore:
Timestamp:
Feb 8, 2007, 12:20:20 AM (18 years ago)
Author:
bensch
Message:

changed the animation3D and t_animation to match the new list structure… but i think it breaks workability… they are strange anyways

also removed the track, as it seems quite hacked in.
Here i uncommented everything for later reinjection

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/cleanup/src/world_entities/world_entity.cc

    r10546 r10581  
    185185{
    186186  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
    187   this->entityTrack = new Track(root);
     187/*  this->entityTrack = new Track(root);
    188188  this->setParent(this->entityTrack->getTrackNode());
    189   this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
     189  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);*/
    190190  /*LOAD_PARAM_START_CYCLE(root, element);
    191191  {
     
    200200void WorldEntity::pauseTrack(bool stop)
    201201{
    202      if(this->entityTrack)
    203        this->entityTrack->pauseTrack(stop);
     202/*     if(this->entityTrack)
     203       this->entityTrack->pauseTrack(stop);*/
    204204}
    205205
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