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Ignore:
Timestamp:
Sep 12, 2015, 4:10:02 PM (5 years ago)
Author:
landauf
Message:

it's now possible to define required plugins in the level definition (in XML)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core7/src/orxonox/Level.h

    r9667 r10580  
    6565//            MeshLodInformation* getLodInfo(unsigned int index) const;
    6666
     67            void setPluginsString(const std::string& pluginsString);
     68            inline const std::string& getPluginsString() const
     69                { return this->pluginsString_; }
     70
     71            void unloadPlugins();
     72
    6773            void setGametypeString(const std::string& gametype);
    6874            inline const std::string& getGametypeString() const
     
    7076
    7177            void networkcallback_applyXMLFile();
     78
     79            std::string                    pluginsString_;
     80            std::list<PluginReference*>    plugins_;
    7281
    7382            std::string                    gametype_;
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