Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Sep 12, 2015, 4:10:02 PM (9 years ago)
Author:
landauf
Message:

it's now possible to define required plugins in the level definition (in XML)

Location:
code/branches/core7/src/orxonox
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core7/src/orxonox/Level.cc

    r10579 r10580  
    3535#include "core/XMLFile.h"
    3636#include "core/XMLPort.h"
     37#include "core/module/PluginReference.h"
    3738
    3839#include "infos/PlayerInfo.h"
     
    6566            if (this->xmlfile_)
    6667                Loader::getInstance().unload(this->xmlfile_);
     68
     69            this->unloadPlugins();
    6770        }
    6871    }
     
    7275        SUPER(Level, XMLPort, xmlelement, mode);
    7376
     77        XMLPortParam(Level, "plugins",  setPluginsString,  getPluginsString,  xmlelement, mode);
    7478        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
    7579
     
    106110            Template::getTemplate(*it)->applyOn(this);
    107111        }
     112    }
     113
     114    void Level::setPluginsString(const std::string& pluginsString)
     115    {
     116        // unload old plugins
     117        this->unloadPlugins();
     118
     119        // load new plugins
     120        this->pluginsString_ = pluginsString;
     121        SubString tokens(pluginsString, ",");
     122        for (size_t i = 0; i < tokens.size(); ++i)
     123            this->plugins_.push_back(new PluginReference(tokens[i]));
     124    }
     125
     126    void Level::unloadPlugins()
     127    {
     128        // use destroyLater() - this ensures that plugins are not unloaded too early.
     129        // Note: When a level gets unloaded, the Level object is usually the last object that gets destroyed. This is because all other
     130        //       objects inside a level have a StrongPtr (in BaseObject) that references the Level object. This means that the Level
     131        //       object is only destroyed, when all StrongPtrs that pointed to it were destroyed. But at the time when the last StrongPtr
     132        //       is destroyed, the other object is not yet fully destroyed because the StrongPtr is destroyed in ~BaseObject (and this
     133        //       means that e.g. ~Identifiable was not yet called for this object). This means that technically there are still other
     134        //       objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need
     135        //       to call destroyLater() to ensure that no instances from this plugin exist anymore.
     136        for (std::list<PluginReference*>::iterator it = this->plugins_.begin(); it != this->plugins_.end(); ++it)
     137            (*it)->destroyLater();
     138        this->plugins_.clear();
    108139    }
    109140
  • code/branches/core7/src/orxonox/Level.h

    r9667 r10580  
    6565//            MeshLodInformation* getLodInfo(unsigned int index) const;
    6666
     67            void setPluginsString(const std::string& pluginsString);
     68            inline const std::string& getPluginsString() const
     69                { return this->pluginsString_; }
     70
     71            void unloadPlugins();
     72
    6773            void setGametypeString(const std::string& gametype);
    6874            inline const std::string& getGametypeString() const
     
    7076
    7177            void networkcallback_applyXMLFile();
     78
     79            std::string                    pluginsString_;
     80            std::list<PluginReference*>    plugins_;
    7281
    7382            std::string                    gametype_;
Note: See TracChangeset for help on using the changeset viewer.