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Ignore:
Timestamp:
Sep 9, 2015, 4:10:21 PM (9 years ago)
Author:
landauf
Message:

removed the 'bAddRef' argument from StrongPtr's constructor. it was a bad hack and shouldn't be used. in fact, it was only used to avoid recursive dependencies if one of the four base objects (Namespace, Level, Gametype, Scene) referenced itself with a StrongPtr.
instead of the 'bAddRef'-hack BaseObject now stores the references in a new construct called StrongOrWeakPtr which can either store the reference in a StrongPtr (like it did before) or in a WeakPtr (which is a cleaner alternative to 'bAddRef=true')

File:
1 edited

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  • code/branches/core7/src/orxonox/gametypes/Gametype.cc

    r10575 r10578  
    6161        RegisterObject(Gametype);
    6262
    63         this->setGametype(StrongPtr<Gametype>(this, false));
     63        this->setGametype(WeakPtr<Gametype>(this)); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency)
    6464
    6565        this->gtinfo_ = new GametypeInfo(context);
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