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Ignore:
Timestamp:
Sep 9, 2015, 4:10:21 PM (9 years ago)
Author:
landauf
Message:

removed the 'bAddRef' argument from StrongPtr's constructor. it was a bad hack and shouldn't be used. in fact, it was only used to avoid recursive dependencies if one of the four base objects (Namespace, Level, Gametype, Scene) referenced itself with a StrongPtr.
instead of the 'bAddRef'-hack BaseObject now stores the references in a new construct called StrongOrWeakPtr which can either store the reference in a StrongPtr (like it did before) or in a WeakPtr (which is a cleaner alternative to 'bAddRef=true')

File:
1 edited

Legend:

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Added
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  • code/branches/core7/src/orxonox/Scene.cc

    r10571 r10578  
    6262        RegisterObject(Scene);
    6363
    64         this->setScene(StrongPtr<Scene>(this, false), this->getObjectID());
     64        this->setScene(WeakPtr<Scene>(this), this->getObjectID()); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency)
    6565
    6666        this->bShadows_ = true;
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