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Ignore:
Timestamp:
Sep 8, 2015, 3:42:30 PM (5 years ago)
Author:
landauf
Message:

moved destruction of all level objects from Client to GSLevel. (there's still a bug with unloading in client mode which was introduced in r10563)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core7/src/orxonox/gamestates/GSLevel.h

    r10281 r10566  
    5353        void reloadLevel();
    5454
    55     protected:
     55    private:
    5656        void loadLevel();
    5757        void unloadLevel();
     58        void unloadLevelAsClient();
     59
     60        void prepareObjectTracking();
     61        void performObjectTracking();
    5862
    5963        InputState*              gameInputState_;          //!< input state for normal ingame playing
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