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Ignore:
Timestamp:
Feb 3, 2007, 11:53:51 AM (17 years ago)
Author:
snellen
Message:

fps_player: jumping works again, removed position output

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/creatures/fps_player.cc

    r10511 r10563  
    339339  }
    340340
    341 if( this->bJump)
     341  // Uncomment this if you want your current position to be prined to the console when you press the jump button
     342  /* if( this->bJump)
    342343    {
    343344      printf("panicGuy:runTo( %f, %f, %f ) \n", this->getAbsCoorX(), this->getAbsCoorY(), this->getAbsCoorZ() );
    344345      this->bJump = false;
    345      }
     346    }*/
     347
    346348  velocity *= 100;
    347349
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