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Ignore:
Timestamp:
Aug 29, 2015, 5:35:59 PM (9 years ago)
Author:
landauf
Message:

renamed SmartPtr to StrongPtr (now we have weak and strong pointers)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core7/src/orxonox/sound/AmbientSound.cc

    r10380 r10555  
    5151        if (GameMode::playsSound())
    5252        {
    53             // Smoothly fade out by keeping a SmartPtr
     53            // Smoothly fade out by keeping a StrongPtr
    5454            SoundManager::getInstance().unregisterAmbientSound(this);
    5555        }
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