Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 27, 2015, 4:23:44 PM (9 years ago)
Author:
meggiman
Message:

Bugfix: Game crashed if a pawn was directly hit by the bomb. Changed Radar Color to red.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBombField.cc

    r10455 r10502  
    1616        const float GravityBombField::FORCE_FIELD_LIFETIME = 15;
    1717        const float GravityBombField::FORCE_SPHERE_START_RADIUS = 250;
    18         const float GravityBombField::FORCE_SPHERE_START_STRENGTH = -500;
     18        const float GravityBombField::FORCE_SPHERE_START_STRENGTH = -700;
    1919        const float GravityBombField::PEAK_EXPLOSION_FORCE = 5e4;
    2020        const float GravityBombField::FORCE_FIELD_EXPLOSION_DAMMAGE = 100;
     
    4040
    4141                //Make the Field visible on Radar and minimap.
    42                 this->setRadarObjectColour(ColourValue(0.2, 0.2, 1.0,1)); // Blue
     42                this->setRadarObjectColour(ColourValue(1.0, 0.0, 0.2,1)); // Red
    4343                this->setRadarObjectShape(RadarViewable::Dot);
    44                 this->setRadarObjectScale(0.5f);
     44                this->setRadarObjectScale(1.0f);
    4545               
    4646
Note: See TracChangeset for help on using the changeset viewer.