Changeset 10484 in orxonox.OLD for branches/playability/src/world_entities/weapons/light_blaster.cc
- Timestamp:
- Jan 29, 2007, 5:07:24 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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branches/playability/src/world_entities/weapons/light_blaster.cc
r10415 r10484 43 43 delete [] this->shootAnim; 44 44 delete [] this->objComp; 45 /*46 for(int j = 0; j < this->getSegs(); j++)47 {48 delete this->shootAnim[i][j];49 delete this->objComp[i][j];50 }51 delete this->shootAnim[i];52 delete this->objComp[i];53 delete this->emissionPoint[i];54 }*/55 45 56 // this->deconstr();57 // model will be deleted from WorldEntity-destructor58 46 } 59 47 … … 66 54 { 67 55 68 this->loadModel("models/guns/gat tling.obj", 0.333);56 this->loadModel("models/guns/gatling.obj", 0.333); 69 57 70 58 … … 79 67 80 68 this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav"); 81 this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");69 // this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); 82 70 this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav"); 83 71 84 72 this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); 85 //this->setProjectileTypeC("RailProjectile"); // FIXME temp project type until the blaste class exist 86 this->setProjectileTypeC("LBolt"); // Working; FIXME: add textures 87 // this->setProjectileTypeC("Spike"); // Working; FIXME: add textures 73 this->setProjectileTypeC("LBolt"); 88 74 this->prepareProjectiles(100); 89 75
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