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Ignore:
Timestamp:
Jan 29, 2007, 5:07:24 PM (17 years ago)
Author:
nicolasc
Message:

tmp xfer

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/light_blaster.cc

    r10415 r10484  
    4343   delete [] this->shootAnim;
    4444   delete [] this->objComp;
    45 /*
    46     for(int j = 0; j < this->getSegs(); j++)
    47     {
    48       delete this->shootAnim[i][j];
    49       delete this->objComp[i][j];
    50     }
    51     delete this->shootAnim[i];
    52     delete this->objComp[i];
    53     delete this->emissionPoint[i];
    54   }*/
    5545
    56 //  this->deconstr();
    57       // model will be deleted from WorldEntity-destructor
    5846}
    5947
     
    6654{
    6755
    68   this->loadModel("models/guns/gattling.obj", 0.333);
     56  this->loadModel("models/guns/gatling.obj", 0.333);
    6957
    7058
     
    7967
    8068  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
    81   this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
     69//   this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
    8270  this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav");
    8371
    8472  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    85   //this->setProjectileTypeC("RailProjectile");   // FIXME temp project type until the blaste class exist
    86   this->setProjectileTypeC("LBolt");   // Working; FIXME: add textures
    87 //   this->setProjectileTypeC("Spike");   // Working; FIXME: add textures
     73  this->setProjectileTypeC("LBolt");
    8874  this->prepareProjectiles(100);
    8975
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