- Timestamp:
- May 23, 2015, 7:33:37 PM (9 years ago)
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code/branches/weaponFS15/src/modules/weapons/weaponmodes/GravityBombFire.h
r10435 r10455 1 /** 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * > www.orxonox.net < 4 * 5 * 6 * License notice: 7 * 8 * This program is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU General Public License 10 * as published by the Free Software Foundation; either version 2 11 * of the License, or (at your option) any later version. 12 * 13 * This program is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * GNU General Public License for more details. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 21 * 22 * Author: 23 * Oliver Scheuss 24 * Co-authors: 25 * ... 26 * 27 */ 1 /* 2 * GravityBombFire.h 3 * 4 * Created on: Apr 16, 2015 5 * Author: Manuel Eggimann 6 */ 28 7 29 8 /** … … 42 21 43 22 /** 44 @brief 45 Fires the GravityBomb 46 @author 47 Manuel Eggimann 48 @ingroup WeaponsWeaponModes 23 *@brief 24 * Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb. 25 * Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField. 26 *@author 27 * Manuel Eggimann 28 *@ingroup WeaponsWeaponModes 49 29 */ 50 30 class _WeaponsExport GravityBombFire : public WeaponMode … … 57 37 58 38 private: 59 float speed_; //!< The initial speed of the bomb when it is launched. 60 static const float BOMB_VELOCITY; 39 static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched. 61 40 }; 62 41 }
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