Changeset 10443 in orxonox.OLD for trunk/src/world_entities/weapons/weapon.cc
- Timestamp:
- Jan 28, 2007, 3:06:13 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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trunk/src/world_entities/weapons/weapon.cc
r10368 r10443 124 124 this->segs = 1; 125 125 126 this->preferedSide = -1; 127 this->preferedSlot = -1; 128 126 129 this->shootAnim = new Animation3D**[this->getBarrels()]; 127 130 for (int i = 0; i < this->getBarrels(); i++) … … 159 162 * needed, if there are more than one barrel or segments 160 163 */ 161 void Weapon::init2() 164 void Weapon::init2() 162 165 { 163 166 if (this->barrels == 1 && this->segs == 1) … … 206 209 LoadParam(root, "projectile", this, Weapon, setProjectileTypeC) 207 210 .describe("Sets the name of the Projectile to load onto the Entity"); 211 212 LoadParam(root, "energy", this, Weapon, setEnergyMax) 213 .describe("number of shoots/ energy whatever"); 214 215 LoadParam(root, "slot", this, Weapon, setPreferedSlot) 216 .describe("slot this weapon will be added"); 208 217 /* 209 218 LoadParam(root, "emission-point", this, Weapon, setEmissionPoint) … … 463 472 return energyToAdd - maxAddEnergy; 464 473 } 465 474 466 475 } 467 476
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