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Ignore:
Timestamp:
May 17, 2015, 9:45:02 PM (9 years ago)
Author:
landauf
Message:

fixed includes to make it compile without build units

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/cpp11/src/modules/invader/InvaderShip.cc

    r9943 r10443  
    3737#include "core/XMLPort.h"
    3838#include "Invader.h"
     39#include "InvaderEnemy.h"
     40#include "graphics/Camera.h"
     41#include "weapons/projectiles/Projectile.h"
    3942
    4043namespace orxonox
     
    139142        isFireing = bBoost;
    140143    }
     144    void InvaderShip::rotateRoll(const Vector2& value)
     145    {
     146        if (getGame())
     147            if (getGame()->bEndGame)
     148                getGame()->end();
     149    }
    141150    inline bool InvaderShip::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
    142151    {
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