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Timestamp:
Jan 27, 2007, 11:38:50 PM (17 years ago)
Author:
patrick
Message:

maps ⇒ textures

File:
1 edited

Legend:

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  • trunk/src/world_entities/projectiles/acid_splash.cc

    r10368 r10420  
    6060  switch (rnd){
    6161    case 0:
    62       this->grid->setTexture( "maps/acid2.png");
     62      this->grid->setTexture( "textures/acid2.png");
    6363      break;
    6464    case 1:
    65       this->grid->setTexture( "maps/acid3.png");
     65      this->grid->setTexture( "textures/acid3.png");
    6666      break;
    6767    case 2:
    68       this->grid->setTexture( "maps/blub.png");
     68      this->grid->setTexture( "textures/blub.png");
    6969      break;
    7070    default:
    71       this->grid->setTexture( "maps/acid2.png");
     71      this->grid->setTexture( "textures/acid2.png");
    7272  }
    7373//   if (rand()/2 == 0) //!<Randomized Textrures
    74 //     this->grid->setTexture( "maps/acid3.png");
     74//     this->grid->setTexture( "textures/acid3.png");
    7575//   else
    76 //     this->grid->setTexture( "maps/blub.png");
     76//     this->grid->setTexture( "textures/blub.png");
    7777
    7878  this->grid->toList(OM_ENVIRON);
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