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Ignore:
Timestamp:
May 3, 2015, 12:22:22 PM (9 years ago)
Author:
landauf
Message:

i think it makes more sense to delete killed pawns and shipparts directly after a tick instead of before the next tick

File:
1 edited

Legend:

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  • code/branches/core7/src/orxonox/ShipPartManager.h

    r10413 r10416  
    4444            virtual ~ShipPartManager();
    4545
    46             virtual void preUpdate(const Clock& time);
    47             virtual void postUpdate(const Clock& time) { /*no action*/ }
     46            virtual void preUpdate(const Clock& time) { /*no action*/ }
     47            virtual void postUpdate(const Clock& time);
    4848
    4949        private:
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