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Ignore:
Timestamp:
May 3, 2015, 12:22:22 PM (9 years ago)
Author:
landauf
Message:

i think it makes more sense to delete killed pawns and shipparts directly after a tick instead of before the next tick

File:
1 edited

Legend:

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  • code/branches/core7/src/orxonox/PawnManager.cc

    r10413 r10416  
    5151    }
    5252
    53     void PawnManager::preUpdate(const Clock& time)
     53    void PawnManager::postUpdate(const Clock& time)
    5454    {
    5555        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); )
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