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Changeset 10415 in orxonox.OLD for trunk/src/world_entities/weapons


Ignore:
Timestamp:
Jan 27, 2007, 10:43:17 PM (17 years ago)
Author:
patrick
Message:

changed the path names to reflect the new data repos

Location:
trunk/src/world_entities/weapons
Files:
15 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/acid_launcher.cc

    r10368 r10415  
    101101  this->getProjectileFactory()->prepare(10);
    102102
    103   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav");
    104   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
    105   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     103  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav");
     104  this->setActionSound(WA_ACTIVATE, "sounds/vocals/missiles.wav");
     105  this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    106106
    107107}
  • trunk/src/world_entities/weapons/aiming_turret.cc

    r10114 r10415  
    9898  this->target.setAngle(M_PI_2);
    9999
    100   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav");
    101   this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav");
    102   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     100  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav");
     101  this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav");
     102  this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    103103
    104104}
  • trunk/src/world_entities/weapons/boomerang_gun.cc

    r10114 r10415  
    9494  //this->getProjectileFactory()->prepare(100);
    9595
    96   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav");
    97   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
    98   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     96  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav");
     97  this->setActionSound(WA_ACTIVATE, "sounds/vocals/missiles.wav");
     98  this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    9999
    100100}
  • trunk/src/world_entities/weapons/cannon.cc

    r10114 r10415  
    8585  //this->minCharge = 2;
    8686
    87   this->setActionSound(WA_SHOOT, "sound/explo.wav");
    88   this->setActionSound(WA_ACTIVATE, "sound/voices/cannon.wav");
     87  this->setActionSound(WA_SHOOT, "sounds/explo.wav");
     88  this->setActionSound(WA_ACTIVATE, "sounds/voices/cannon.wav");
    8989
    9090  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_HEAVY);
  • trunk/src/world_entities/weapons/heavy_blaster.cc

    r10368 r10415  
    4141  }
    4242  delete [] this->emissionPoint;
    43  
     43
    4444   delete [] this->shootAnim;
    4545   delete [] this->objComp;
     
    7373
    7474  this->loadModel("models/guns/fragcannon.obj", .4);
    75  
     75
    7676
    7777  this->setStateDuration(WS_SHOOTING, 0.5);   // 2 Schuss pro Sekunde
     
    8484  //this->minCharge = 2;
    8585
    86   this->setActionSound(WA_SHOOT, "sound/laser.wav");
    87   this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav");
    88   this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav");
     86  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
     87  this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
     88  this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav");
    8989
    9090  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
  • trunk/src/world_entities/weapons/hyperblaster.cc

    r10114 r10415  
    7272  //this->minCharge = 2;
    7373
    74   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_4.wav");
    75   this->setActionSound(WA_ACTIVATE, "sound/powerups/whats this2.wav");
    76   this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav");
     74  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_4.wav");
     75  this->setActionSound(WA_ACTIVATE, "sounds/powerups/whats this2.wav");
     76  this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav");
    7777
    7878  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_HEAVY);
  • trunk/src/world_entities/weapons/laser_cannon.cc

    r10114 r10415  
    6868  //this->minCharge = 2;
    6969
    70   this->setActionSound(WA_SHOOT, "sound/laser.wav");
    71   this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav");
     70  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
     71  this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
    7272
    7373
  • trunk/src/world_entities/weapons/light_blaster.cc

    r10368 r10415  
    6767
    6868  this->loadModel("models/guns/gattling.obj", 0.333);
    69  
     69
    7070
    7171  this->setStateDuration(WS_SHOOTING, 0.05);  // 20 Schuss pro Sekunde
     
    7878  //this->minCharge = 2;
    7979
    80   this->setActionSound(WA_SHOOT, "sound/laser.wav");
    81   this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav");
    82   this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav");
     80  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
     81  this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
     82  this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav");
    8383
    8484  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
  • trunk/src/world_entities/weapons/medium_blaster.cc

    r10368 r10415  
    6363  //this->minCharge = 2;
    6464
    65   this->setActionSound(WA_SHOOT, "sound/laser.wav");
    66   this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav");
    67   this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav");
     65  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
     66  this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
     67  this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav");
    6868
    6969  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
  • trunk/src/world_entities/weapons/spike_launcher.cc

    r10368 r10415  
    110110  this->getProjectileFactory()->prepare(this->spikes);  //we don't need more...
    111111
    112 //   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav");
    113 //   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
    114 //   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     112//   this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav");
     113//   this->setActionSound(WA_ACTIVATE, "sounds/vocals/missiles.wav");
     114//   this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    115115
    116116}
  • trunk/src/world_entities/weapons/spike_thrower.cc

    r10368 r10415  
    104104  this->getProjectileFactory()->prepare(50);
    105105
    106   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav");
    107   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
    108   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     106  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav");
     107  this->setActionSound(WA_ACTIVATE, "sounds/vocals/missiles.wav");
     108  this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    109109
    110110}
  • trunk/src/world_entities/weapons/swarm_launcher.cc

    r10368 r10415  
    102102  this->getProjectileFactory()->prepare(50);
    103103
    104   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav");
    105   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
    106   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     104  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_1.wav");
     105  this->setActionSound(WA_ACTIVATE, "sounds/vocals/missiles.wav");
     106  this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    107107
    108108}
  • trunk/src/world_entities/weapons/targeting_turret.cc

    r10114 r10415  
    9292
    9393
    94   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav");
    95   this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav");
    96   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     94  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav");
     95  this->setActionSound(WA_ACTIVATE, "sounds/voices/rockets.wav");
     96  this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    9797}
    9898
  • trunk/src/world_entities/weapons/test_gun.cc

    r10114 r10415  
    124124  //this->minCharge = 2;
    125125
    126   this->setActionSound(WA_SHOOT, "sound/laser.wav");
    127   this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav");
     126  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
     127  this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
    128128
    129129
  • trunk/src/world_entities/weapons/turret.cc

    r10114 r10415  
    9393  //this->getProjectileFactory()->prepare(100);
    9494
    95   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav");
    96   this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
    97   this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
     95  this->setActionSound(WA_SHOOT, "sounds/explosions/explosion_3.wav");
     96  this->setActionSound(WA_ACTIVATE, "sounds/vocals/missiles.wav");
     97  this->setActionSound(WA_RELOAD, "sounds/vocals/reload.wav");
    9898
    9999}
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