Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Apr 26, 2015, 10:16:26 PM (9 years ago)
Author:
fvultier
Message:

There is now a cube that can be moved on the playground using the arrow keys.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/towerdefenseFS15/src/modules/towerdefense/TowerDefense.h

    r10397 r10406  
    4545#include "core/object/WeakPtr.h"
    4646#include "TowerDefenseSelecter.h"
     47#include "graphics/Camera.h"   
    4748
    4849
     
    6263        virtual void end();
    6364        virtual void tick(float dt);
    64         //virtual void playerEntered(PlayerInfo* player);
    65         //virtual bool playerLeft(PlayerInfo* player);
    66         //Player Stats (set,get, reduce)
     65        virtual void spawnPlayer(PlayerInfo* player);
     66        PlayerInfo* getPlayer(void) const;
    6767        int getCredit(){ return this->credit_; }
    6868        int getLifes(){ return this->lifes_; }
     
    7575        void nextwave(){ TowerDefenseEnemyvector.clear(); waves_++; time=0;}
    7676        int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; }
    77         TDCoordinate* selectedPos;
    7877        TowerDefenseSelecter* selecter;
    7978
     
    8988        /* Adds a tower at x, y in the playfield */
    9089        void addTower(int x, int y);
    91 
    9290        void upgradeTower(int x, int y);
    9391
     
    9997    private:
    10098        TowerDefenseCenterpoint *center_;
     99        PlayerInfo* player_;
    101100        float time;
    102101//        float time2;
     
    109108        bool hasEnoughCreditForTower(int towerCost);
    110109        bool hasEnoughCreditForUpgrade();
    111 
    112 
    113 
    114         std::vector<TowerTurret*> towers_;
    115110    };
    116111}
Note: See TracChangeset for help on using the changeset viewer.