Changeset 10405 in orxonox.OLD for trunk/src/world_entities/Makefile.am
- Timestamp:
- Jan 27, 2007, 2:31:48 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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trunk/src/world_entities/Makefile.am
r10379 r10405 6 6 7 7 ## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES 8 libORXwe_a_SOURCES = world_entity.cc cameraman.cc camera.cc playable.cc player.cc \ 9 npcs/npc.cc weapons/weapon_manager.cc weapons/crosshair.cc \ 10 weapons/weapon.cc weapons/ammo_container.cc projectiles/projectile.cc \ 11 extendable.cc power_ups/power_up.cc power_ups/param_power_up.cc \ 12 power_ups/weapon_power_up.cc spawning_point.cc effects/explosion.cc effects/billboard.cc effects/wobblegrid.cc\ 13 effects/trail.cc elements/glgui_energywidget.cc elements/glgui_energywidgetvertical.cc 8 libORXwe_a_SOURCES = world_entity.cc \ 9 cameraman.cc \ 10 playable.cc\ 11 player.cc \ 12 npcs/npc.cc\ 13 weapons/weapon_manager.cc\ 14 weapons/crosshair.cc \ 15 weapons/weapon.cc\ 16 weapons/ammo_container.cc\ 17 projectiles/projectile.cc \ 18 extendable.cc\ 19 power_ups/power_up.cc \ 20 power_ups/param_power_up.cc \ 21 power_ups/weapon_power_up.cc\ 22 spawning_point.cc\ 23 effects/explosion.cc\ 24 effects/billboard.cc\ 25 effects/wobblegrid.cc\ 26 effects/trail.cc\ 27 elements/glgui_energywidget.cc\ 28 elements/glgui_energywidgetvertical.cc 14 29 15 30 16 noinst_HEADERS = world_entity.h cameraman.h camera.h extendable.h playable.h \ 17 player.h npcs/npc.h weapons/weapon_manager.h weapons/crosshair.h \ 18 weapons/weapon.h weapons/ammo_container.h projectiles/projectile.h \ 19 power_ups/power_up.h power_ups/param_power_up.h power_ups/weapon_power_up.h \ 20 spawning_point.h effects/explosion.h effects/billboard.h effects/trail.h effects/wobblegrid.h\ 21 elements/glgui_energywidget.h elements/glgui_energywidgetvertical.h 31 noinst_HEADERS = world_entity.h\ 32 cameraman.h\ 33 extendable.h\ 34 playable.h \ 35 player.h\ 36 npcs/npc.h\ 37 weapons/weapon_manager.h\ 38 weapons/crosshair.h \ 39 weapons/weapon.h\ 40 weapons/ammo_container.h\ 41 projectiles/projectile.h \ 42 power_ups/power_up.h\ 43 power_ups/param_power_up.h\ 44 power_ups/weapon_power_up.h \ 45 spawning_point.h\ 46 effects/explosion.h\ 47 effects/billboard.h\ 48 effects/trail.h\ 49 effects/wobblegrid.h\ 50 elements/glgui_energywidget.h\ 51 elements/glgui_energywidgetvertical.h 22 52 23 53
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