Changeset 10376 in orxonox.OLD for trunk/src/world_entities/npcs/npc.h
- Timestamp:
- Jan 26, 2007, 12:17:26 AM (17 years ago)
- File:
-
- 1 edited
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trunk/src/world_entities/npcs/npc.h
r9869 r10376 4 4 5 5 #include "world_entity.h" 6 #include "ai_module.h" 7 #include "world_entities/weapons/weapon_manager.h" 6 8 7 9 class AI; 8 10 9 class NPC : public WorldEntity { 11 class NPC : public WorldEntity 12 { 10 13 ObjectListDeclaration(NPC); 11 public: 12 NPC (const TiXmlElement* root); 14 15 public: 16 NPC(const TiXmlElement* root = NULL); 13 17 virtual ~NPC (); 14 18 15 virtual void loadParams(const TiXmlElement* root = NULL);19 virtual void loadParams(const TiXmlElement* root); 16 20 17 void addAI(AI* ai);18 21 22 bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); 23 void removeWeapon(Weapon* weapon); 24 void nextWeaponConfig(); 25 void previousWeaponConfig(); 26 inline WeaponManager& getWeaponManager() { return this->weaponMan; }; 27 28 29 virtual void tick(float dt); 30 inline int getTeam() { return teamNumber; } 31 inline void fire(){ this->bFire=true;} 32 33 34 35 private: 36 inline void setTeamNumber(int number) { teamNumber=number; } 37 inline void setSwarmNumber(int number) { swarmNumber=number; } 38 inline void setMaxSpeed(float number) { maxSpeed=number; } 39 inline void setAttackDistance(float number) { attackDistance=number; } 19 40 20 41 private: 21 42 43 int teamNumber; //!< number of the team 44 int swarmNumber; //!< number of the swarm 45 int difficulty; //!< difficulty 46 float maxSpeed; 47 float attackDistance; 48 49 WeaponManager weaponMan; //!< weapon manager 50 bool bFire; //!< fire 51 52 AIModule* aiModule; 22 53 }; 23 54
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