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Ignore:
Timestamp:
Jan 25, 2007, 3:05:01 AM (17 years ago)
Author:
patrick
Message:

merged playability. but got strange bug

Location:
branches/playability.new
Files:
2 edited

Legend:

Unmodified
Added
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  • branches/playability.new

    • Property svn:ignore
      •  

        old new  
        1010autom4te.cache
        1111aclocal.m4
         12tags
         13test.bmp
         14config.sub
         15config.guess
         16OrxonoxPlayability.kdevses
         17OrxonoxPlayability.kdevelop.pcs
  • branches/playability.new/src/world_entities/weapons/weapon_manager.h

    r9869 r10362  
    6060    void loadWeapons(const TiXmlElement* root);
    6161
     62    void showCrosshair();
     63    void hideCrosshair();
     64    void setRotationSpeed(float speed);
     65
    6266    void setSlotCount(unsigned int slotCount);
    6367    unsigned int getSlotCount() const { return this->slotCount; };
     
    9195
    9296    float increaseAmmunition(const ClassID& projectileType, float ammo);
    93     float inclreaseAmmunition(const Weapon* weapon, float ammo);
     97    float increaseAmmunition(const Weapon* weapon, float ammo);
    9498
    9599    /** @returns a fixed target namely the Crosshair's 3D position */
     
    99103    //! @TODO: implement this function (maybe also in Weapon itself)
    100104    void releaseFire();
     105    //inline void setFire() { this->bFire = true; };
    101106
    102107    void tick(float dt);
     
    127132
    128133    std::vector<CountPointer<AmmoContainer> > ammo;                   //!< Containers
     134
     135    bool                    bFire;
    129136};
    130137
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