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Ignore:
Timestamp:
Jan 24, 2007, 8:48:26 PM (18 years ago)
Author:
bottac
Message:

Here comes the updated version.

Location:
branches/ODE
Files:
1 edited
1 copied

Legend:

Unmodified
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  • branches/ODE/src/lib/graphics/importer/bsp/bsp_file.h

    r10033 r10355  
    1717  Quake 3 Collision Detection by Nathan Ostgard        http://www.devmaster.net/articles/quake3collision/
    1818*/
     19
     20#define WITH_ODE
     21#ifdef WITH_ODE
     22#include <ode/ode.h>
     23#endif
    1924
    2025#include <vector>
     
    159164  AMat loadMat( char* mat );
    160165  AMat loadAVI(char * mat);
     166
     167  #ifdef WITH_ODE
     168        dTriMeshDataID*    getODE_Geometry(void) {return this->ODE_Geometry;}
     169  #endif
    161170 
    162171
     
    215224 
    216225  ::std::vector<MoviePlayer* > MovieMaterials; //!< Movieplayer Materials
     226
     227  #ifdef WITH_ODE
     228          dTriMeshDataID*   ODE_Geometry; //!< ODE Geometry Data for patches
     229          dGeomID*          ODE_Geom_IDs; //!< IDs of ODE Geometry Data
     230  #endif
     231
    217232};
    218233
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