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Ignore:
Timestamp:
Jan 24, 2007, 6:13:17 PM (17 years ago)
Author:
marcscha
Message:

SegFault prevention hack in fast factory

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/swarm_launcher.cc

    r10179 r10345  
    150150  for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++)
    151151  {
    152     if( ((*eIterator)->getOMListNumber() == OM_GROUP_00) && ((*eIterator)->getClassCName() != "Weapon") && ((*eIterator)->getClassCName() != "Projectile") && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 300)
     152    if( ((*eIterator)->getOMListNumber() != (this->getOMListNumber() -1)) && ((*eIterator)->getClassCName() != "Weapon") && ((*eIterator)->getClassCName() != "Projectile") && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 300)
    153153    {
    154154      pj  = this->getProjectile();
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