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Ignore:
Timestamp:
Jan 24, 2007, 6:13:17 PM (17 years ago)
Author:
marcscha
Message:

SegFault prevention hack in fast factory

File:
1 edited

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  • branches/playability/src/world_entities/projectiles/projectile.h

    r10196 r10345  
    6767  protected:
    6868    // energy
     69    int                origList;                        //!< FIXME currently a fix around the collision seg fault
    6970    float                   energyMin;                //!< The minimal Energy a Projectile needs to be emitted.
    7071    bool                    bChargeable;              //!< if the Projectile is Charegeable
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