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Ignore:
Timestamp:
Jan 24, 2007, 6:12:07 PM (17 years ago)
Author:
gfilip
Message:

blackscreen orientation

File:
1 edited

Legend:

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  • branches/camera/src/world_entities/blackscreen.cc

    r10342 r10343  
    8989}
    9090
     91
     92
     93
    9194void BlackScreen::draw() const
    9295{
     
    100103
    101104  glBegin(GL_QUADS);
    102   glVertex3f(State::getCameraNode()->getAbsCoorX()+3,State::getCameraNode()->getAbsCoorY() -100.0f,
    103              State::getCameraNode()->getAbsCoorZ()-100.0f);
    104   glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()-100.0f,
    105              State::getCameraNode()->getAbsCoorZ()+100.0f);
    106   glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY() +100.0f,
    107              State::getCameraNode()->getAbsCoorZ()+100.0f);
    108   glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()+100.0f,
    109              State::getCameraNode()->getAbsCoorZ()-100.0f);
     105  glVertex3f(0.,-100.0f,-100.0f);
     106  glVertex3f(0., -100.0f,100.0f);
     107  glVertex3f(0., 100.0f,100.0f);
     108  glVertex3f(0., 100.0f,-100.0f);
    110109
    111110  glEnd();
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