- Timestamp:
- Mar 26, 2015, 3:26:26 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/towerdefenseFS15/src/modules/towerdefense/TowerDefense.cc
r10325 r10335 154 154 //set initial credits, lifes and WaveNumber 155 155 this->setCredit(1000); 156 this->setLifes( 25);156 this->setLifes(100); 157 157 this->setWaveNumber(0); 158 158 time=0.0; … … 194 194 } 195 195 196 en1->setTeam(2); 196 197 en1->getController(); 197 198 en1->setPosition(path.at(0)->get3dcoordinate()); … … 276 277 towermatrix [x][y]=true; 277 278 279 //Create Model 280 Model* newtowermodel = new Model(this->center_->getContext()); 281 newtowermodel->setMeshSource("Tower.mesh"); 282 newtowermodel->setScale(45); 283 newtowermodel->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 50); 284 285 286 278 287 //Creates tower 279 288 TowerDefenseTower* towernew = new TowerDefenseTower(this->center_->getContext()); 280 towernew->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75);289 towernew->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 275); 281 290 towernew->setGame(this); 291 towernew->setTeam(1); 282 292 } 283 293
Note: See TracChangeset
for help on using the changeset viewer.