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Ignore:
Timestamp:
Jan 18, 2007, 5:38:35 PM (17 years ago)
Author:
snellen
Message:

prepared scripted levelswitch

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/heathaze/src/story_entities/game_world.cc

    r9869 r10294  
    6464                        addMethod("setPlaymode", Executor1<GameWorld, lua_State*,const std::string&>(&GameWorld::setPlaymode))
    6565                        ->addMethod("setSoundtrack", Executor1<GameWorld, lua_State*, const std::string&>(&GameWorld::setSoundtrack))
     66                        ->addMethod("getStoryID", Executor0ret<StoryEntity, lua_State*, int>(&StoryEntity::getStoryID))
     67                        ->addMethod("setNextStoryName", Executor1ret<StoryEntity, lua_State*, bool, const std::string&>(&StoryEntity::setNextStoryName))
     68                        ->addMethod("stop", Executor0ret<GameWorld, lua_State*, bool>(&GameWorld::stop))
    6669                       );
    6770
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