- Timestamp:
- Mar 1, 2015, 8:59:15 PM (10 years ago)
- File:
-
- 1 edited
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- Unmodified
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code/trunk/src/modules/weapons/projectiles/BasicProjectile.h
r10216 r10293 123 123 124 124 private: 125 bool isObjectRelatedToShooter(WorldEntity* otherObject); 126 125 127 WeakPtr<Pawn> shooter_; //!< The entity that fired the projectile. 126 128
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