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Ignore:
Timestamp:
Jan 18, 2007, 12:08:19 AM (17 years ago)
Author:
muellmic
Message:

traveldistance calculated dynamically now, but calculations aren't correct yet.

File:
1 edited

Legend:

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Added
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  • branches/playability/src/world_entities/camera.h

    r10270 r10291  
    4444
    4545  void setAspectRatio(float aspectRatio);
     46  inline float getAspectRatio() {return this->aspectRatio;};
     47
    4648  void setClipRegion(float nearClip, float farClip);
    4749
     
    5254    this->toFovy = fovy;
    5355  };
     56
     57  inline float getFovy() {return this->fovy;};
    5458  /** @param fovy new field of view factor (in degrees) to iterate to */
    5559  void setToFovy(float toFovy) { this->toFovy = toFovy; };
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