Changeset 10252 in orxonox.OLD for branches/playability/src/world_entities/weapons/weapon_manager.cc
- Timestamp:
- Jan 17, 2007, 1:41:51 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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branches/playability/src/world_entities/weapons/weapon_manager.cc
r10224 r10252 431 431 void WeaponManager::fire() 432 432 { 433 printf("firing WM: ");433 // printf("firing WM: "); 434 434 Weapon* firingWeapon; 435 435 for(int i = 0; i < this->slotCount; i++) 436 436 { 437 printf("%i ", i);437 // printf("%i ", i); 438 438 firingWeapon = this->currentSlotConfig[i].currentWeapon; 439 439 if( firingWeapon != NULL && firingWeapon->getCurrentState() == WS_SHOOTING) continue; 440 440 if( firingWeapon != NULL) firingWeapon->requestAction(WA_SHOOT); 441 441 } 442 printf("\n");442 // printf("\n"); 443 443 /* 444 444 this->crosshair->setRotationSpeed(500);
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