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Ignore:
Timestamp:
Jan 17, 2007, 1:41:51 PM (17 years ago)
Author:
nicolasc
Message:

bump

File:
1 edited

Legend:

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Added
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  • branches/playability/src/world_entities/weapons/weapon_manager.cc

    r10224 r10252  
    431431void WeaponManager::fire()
    432432{
    433   printf("firing WM: ");
     433//   printf("firing WM: ");
    434434  Weapon* firingWeapon;
    435435  for(int i = 0; i < this->slotCount; i++)
    436436  {
    437     printf("%i ", i);
     437//     printf("%i ", i);
    438438          firingWeapon = this->currentSlotConfig[i].currentWeapon;
    439439      if( firingWeapon != NULL && firingWeapon->getCurrentState() == WS_SHOOTING) continue;
    440440          if( firingWeapon != NULL) firingWeapon->requestAction(WA_SHOOT);
    441441  }
    442   printf("\n");
     442//   printf("\n");
    443443  /*
    444444        this->crosshair->setRotationSpeed(500);
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