- Timestamp:
- Feb 1, 2015, 9:30:37 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefenseTower.cc
r10245 r10246 63 63 64 64 bool TowerDefenseTower::upgradeTower() 65 66 67 68 69 70 71 65 { 66 if(upgrade < 3) 67 { 68 upgrade++; 69 float reloadrate = getReloadRate(); 70 float reloadwaittime = getReloadWaitTime(); 71 this->setDamageMultiplier(5000); 72 72 73 74 75 76 77 78 79 80 81 82 83 84 85 73 reloadrate = 0.5f*reloadrate; 74 reloadwaittime = 0.5f*reloadwaittime; 75 setReloadRate(reloadrate); 76 setReloadWaitTime(reloadwaittime); 77 this->addTemplate("towerturret1"); 78 } 79 else 80 { 81 orxout() << "Tower fully upgraded" << endl; 82 return false; 83 } 84 return true; 85 } 86 86 87 87 // This function is called whenever a player presses the up or the down key.
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