- Timestamp:
- Feb 1, 2015, 9:30:37 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefenseEnemy.cc
r10244 r10246 34 34 //add credit if enemy is destroyed 35 35 TowerDefenseEnemy::~TowerDefenseEnemy(){ 36 36 this->td->addCredit(1); 37 37 } 38 38 39 39 void TowerDefenseEnemy::addWaypoint(TDCoordinate* coord) 40 40 { 41 41 this->Waypointsvector_.push_back(coord); 42 42 } 43 43 … … 51 51 void TowerDefenseEnemy::popWaypoint() 52 52 { 53 54 53 if(Waypointsvector_.size()>0) 54 Waypointsvector_.pop_back(); 55 55 } 56 56 57 57 TDCoordinate TowerDefenseEnemy::peekWaypoint() 58 58 { 59 60 61 62 63 59 if(Waypointsvector_.size()<=0){ 60 TDCoordinate* coord = TDCoordinate(-1,-1); 61 return coord; 62 }else{ 63 return Waypointsvector_.at(Waypointsvector_.size()-1); 64 64 65 65 } 66 66 67 67
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