- Timestamp:
- Feb 1, 2015, 2:55:44 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/minigame4DHS14/src/modules/mini4dgame/Mini4DgameAI.h
r10227 r10230 58 58 { 59 59 public: 60 60 Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object. 61 61 virtual ~Mini4DgameAI(); 62 62 … … 69 69 The time the AI has to decide on a move. (Sets the strength of the AI) 70 70 @return move 71 71 The move that the AI decided to make. 72 72 */ 73 73 Vector4 makeMove(float timeout); … … 77 77 78 78 void setCenterpoint(Mini4DgameCenterpoint* center) 79 79 { this->center_ = center; } 80 80 81 81 protected:
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