- Timestamp:
- Feb 1, 2015, 2:55:44 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/minigame4DHS14/src/modules/mini4dgame/Mini4Dgame.h
r10227 r10230 42 42 { 43 43 44 45 46 47 48 49 50 51 52 53 44 namespace mini4DgamePlayerColor 45 { 46 enum color 47 { 48 none, 49 red, 50 blue, 51 green 52 }; 53 } 54 54 55 55 /** … … 62 62 { 63 63 public: 64 64 Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. 65 65 virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. 66 66 … … 71 71 72 72 void setGameboard(Mini4DgameBoard* board) 73 73 { this->board_ = board; } 74 74 75 75 Mini4DgameBoard* getBoard(void) 76 76 { return this->board_; } 77 77 78 78 static void undoStone();
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