- Timestamp:
- Jan 31, 2015, 3:51:08 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/presentationFS14/src/orxonox/worldentities/pawns/SpaceShip.h
r10073 r10211 124 124 bool hasEngine(Engine* engine) const; // Check whether the SpaceShip has a particular Engine. 125 125 Engine* getEngine(unsigned int i); // Get the i-th Engine of the SpaceShip. 126 Engine* getEngineByName(const std::string& name); 126 127 /** 127 128 @brief Get the list of all Engines that are mounted on the SpaceShip. … … 270 271 float stallSpeed_; //!< The forward speed where no more lift is added. 271 272 272 std::vector<Engine*> engineList_; //!< The list of all Engines mounted on this SpaceShip.273 274 273 private: 275 274 void registerVariables(); … … 286 285 void backupCamera(); // Save the original position and orientation of the camera. 287 286 void resetCamera(); // Reset the camera to its original position. 287 288 std::vector<Engine*> engineList_; //!< The list of all Engines mounted on this SpaceShip. 288 289 289 290 Timer timer_; //!< Timer for the cooldown duration.
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