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Ignore:
Timestamp:
Apr 10, 2008, 5:03:34 PM (16 years ago)
Author:
bknecht
Message:

merged back that script-branch

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/util/Sleep.h

    r790 r1021  
    1 // hack for the usleep/Sleep problem
    2 #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
     1/*
     2 *   ORXONOX - the hottest 3D action shooter ever to exist
     3 *
     4 *
     5 *   License notice:
     6 *
     7 *   This program is free software; you can redistribute it and/or
     8 *   modify it under the terms of the GNU General Public License
     9 *   as published by the Free Software Foundation; either version 2
     10 *   of the License, or (at your option) any later version.
     11 *
     12 *   This program is distributed in the hope that it will be useful,
     13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 *   GNU General Public License for more details.
     16 *
     17 *   You should have received a copy of the GNU General Public License
     18 *   along with this program; if not, write to the Free Software
     19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20 *
     21 *   Author:
     22 *      Reto Grieder
     23 *   Co-authors:
     24 *      ...
     25 *
     26 */
     27
     28/**
     29 @file  Sleep.h
     30 @brief Macros for using sleep() and usleep() under windows
     31 */
     32
     33#include "OrxonoxPlatform.h"
     34
     35#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
    336#  include <windows.h>
    4 #  define usleep(x) Sleep((x)/1000)
     37#  define usleep(x) Sleep((x) / 1000)
     38#  define msleep(x) Sleep(x)
     39#  define  sleep(x) Sleep((x) * 1000)
    540#else
    641#  include <unistd.h>
     42#  define msleep(x) uleep((x) * 1000)
    743#endif
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