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Ignore:
Timestamp:
Apr 10, 2008, 5:03:34 PM (16 years ago)
Author:
bknecht
Message:

merged back that script-branch

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/network/GameStateClient.h

    r790 r1021  
    2525    bool pushGameState(GameStateCompressed *compstate);
    2626  private:
    27     bool loadSnapshot(GameState state);
    28     GameState diff(GameState a, GameState b);
    29     GameState decompress(GameStateCompressed a);
    30     GameState decode(GameState a, GameStateCompressed x);
    31     GameState decode(GameStateCompressed x);
     27    bool loadSnapshot(GameState *state);
     28    GameState *undiff(GameState *a, GameState *b);
     29    GameState *decompress(GameStateCompressed *a);
     30    GameState *decode(GameState *a, GameStateCompressed *x);
     31    GameState *decode(GameStateCompressed *x);
    3232    void removeObject(orxonox::Iterator<Synchronisable> &it);
    3333
    34     GameState reference;
     34    GameState *reference;
    3535  };
    3636
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