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Ignore:
Timestamp:
Apr 10, 2008, 5:03:34 PM (17 years ago)
Author:
bknecht
Message:

merged back that script-branch

File:
1 edited

Legend:

Unmodified
Added
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  • code/trunk/src/network/Client.cc

    r790 r1021  
    184184    while(!(client_connection.queueEmpty())){
    185185      packet = client_connection.getPacket();
    186       //std::cout << "tick packet size " << packet->dataLength << std::endl;
     186      COUT(5) << "tick packet size " << packet->dataLength << std::endl;
    187187      elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server)
    188188    }
     
    191191
    192192  void Client::processGamestate( GameStateCompressed *data){
     193    int id = data->id;
     194    COUT(5) << "received gamestate id: " << data->id << std::endl;
    193195    gamestate.pushGameState(data);
    194     std::cout << "received gamestate id: " << data->id << std::endl;
    195     client_connection.addPacket(pck_gen.acknowledgement(data->id));
     196    client_connection.addPacket(pck_gen.acknowledgement(id));
    196197    client_connection.sendPackets();
    197198    return;
     
    203204    if(id!=NULL)
    204205      id->setNetworkID(clid->clid);
     206    COUT(4) << "received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl;
    205207    return;
    206208  }
    207209
    208210  void Client::processChat( chat *data){
    209     std::cout << "Server: " << data->message << std::endl;
     211    COUT(0) << "Server: " << data->message << std::endl;
    210212  }
    211213
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