Changeset 1021 for code/trunk/src/network/Client.cc
- Timestamp:
- Apr 10, 2008, 5:03:34 PM (17 years ago)
- File:
-
- 1 edited
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code/trunk/src/network/Client.cc
r790 r1021 184 184 while(!(client_connection.queueEmpty())){ 185 185 packet = client_connection.getPacket(); 186 //std::cout<< "tick packet size " << packet->dataLength << std::endl;186 COUT(5) << "tick packet size " << packet->dataLength << std::endl; 187 187 elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) 188 188 } … … 191 191 192 192 void Client::processGamestate( GameStateCompressed *data){ 193 int id = data->id; 194 COUT(5) << "received gamestate id: " << data->id << std::endl; 193 195 gamestate.pushGameState(data); 194 std::cout << "received gamestate id: " << data->id << std::endl; 195 client_connection.addPacket(pck_gen.acknowledgement(data->id)); 196 client_connection.addPacket(pck_gen.acknowledgement(id)); 196 197 client_connection.sendPackets(); 197 198 return; … … 203 204 if(id!=NULL) 204 205 id->setNetworkID(clid->clid); 206 COUT(4) << "received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl; 205 207 return; 206 208 } 207 209 208 210 void Client::processChat( chat *data){ 209 std::cout<< "Server: " << data->message << std::endl;211 COUT(0) << "Server: " << data->message << std::endl; 210 212 } 211 213
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