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Ignore:
Timestamp:
Jan 3, 2007, 4:44:17 PM (19 years ago)
Author:
nicolasc
Message:

EOD commit

File:
1 edited

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  • branches/playability/src/world_entities/weapons/heavy_blaster.cc

    r10159 r10170  
    3535HeavyBlaster::~HeavyBlaster()
    3636{
     37  for (int i = 0; i < this->getBarrels(); i++)
     38  {
     39    for(int j = 0; j < this->getSegs(); j++)
     40    {
     41      delete this->shootAnim[i][j];
     42      delete this->objComp[i][j];
     43    }
     44    delete this->shootAnim[i];
     45    delete this->objComp[i];
     46    delete this->emissionPoint[i];
     47  }
     48
    3749  this->deconstr();
    3850     // model will be deleted from WorldEntity-destructor
     
    6981
    7082  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    71   this->setProjectileTypeC("HBolt");   // FIXME temp project type until the blaste class exist
     83 this->setProjectileTypeC("HBolt");   // FIXME temp project type until the blaste class exist
     84//   this->setProjectileTypeC("SpikeBall");   // FIXME temp project type until the blaste class exist
    7285  this->prepareProjectiles(5);
    7386
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