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Ignore:
Timestamp:
Jan 3, 2007, 4:39:18 PM (17 years ago)
Author:
marcscha
Message:

Acid Launcher and Acid Splash (projectile) finished.
Temporally dist check instead of collision on swarm projectile (collision manager problem which needs to be tracked down first)

File:
1 edited

Legend:

Unmodified
Added
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  • branches/playability/src/world_entities/effects/wobblegrid.cc

    r10157 r10168  
    8080  this->setName("Wobblegrid");
    8181
    82   this->toList(OM_COMMON);
    83 
    8482  this->material = new Material();
    8583  this->setAbsCoor(0, 0, 0);
     
    117115void Wobblegrid::setTexture(const std::string& textureFile)
    118116{
     117  this->material->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
    119118  this->material->setDiffuseMap(textureFile);
    120119}
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