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Ignore:
Timestamp:
Jan 3, 2007, 12:53:52 PM (17 years ago)
Author:
nicolasc
Message:

bump

File:
1 edited

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  • branches/playability/src/world_entities/weapons/light_blaster.cc

    r10152 r10159  
    103103
    104104  for (int i = 0; i < this->getBarrels(); i++){
    105     this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(0, 0, 0), 0.05, ANIM_NULL, ANIM_LINEAR);
    106     this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(120, 0, 0), 0.0, ANIM_NULL, ANIM_LINEAR);
     105    this->shootAnim[i][0]->addKeyFrame(Vector(), Quaternion(0.0, 0.0, 0.0), 0.04, ANIM_NULL, ANIM_LINEAR);
     106    this->shootAnim[i][0]->addKeyFrame(Vector(), Quaternion(M_2_PI/3.0, 0.0, 0.0), 0.01, ANIM_NULL, ANIM_LINEAR);
    107107  }
    108108
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