- Timestamp:
- Dec 3, 2014, 12:49:15 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/towerdefenseHS14/data/levels/towerDefense.oxw
r10141 r10144 22 22 include("templates/tower.oxt") 23 23 include("templates/enemytowerdefense.oxt") 24 include("templates/standardTurret.oxt") 24 25 ?> 25 26 26 27 <!-- Specify the position of the camera --> 27 28 <Template name=centerpointmarkcamera defaults=0> 28 <Pawn >29 <Pawn team=1> 29 30 <camerapositions> 30 31 <CameraPosition position="0,0,1500"/> … … 35 36 <!-- Loads a mesh to mark the center--> 36 37 <Template name=centerpointmark> 37 <Pawn camerapositiontemplate=centerpointmarkcamera>38 <Pawn team=1 camerapositiontemplate=centerpointmarkcamera> 38 39 <attached> 39 40 <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> … … 71 72 72 73 <!-- Spawns the camera, attached to a crate --> 73 <SpawnPoint team= 0position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />74 <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> 74 75 <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 75 76 … … 81 82 82 83 <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> 83 <StaticEntity position=0,0,0>84 <StaticEntity team =1 position=0,0,0> 84 85 85 86 <attached> … … 118 119 collisionType=dynamic 119 120 mass=100000 121 team=1 120 122 /> 121 123
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